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Scoring High in the Infinite Challenge and Golden Event

Levels are about winning everything eventually; events are about winning as much as possible before time runs out. With the same skill, the order you pick targets and how you spend time can change your score a lot.

Last updated: 2026-10-30 · GOGOCOM

Two events, two mindsets

The Infinite Challenge is a time-limited board: while its timer runs you can play as many rounds as you like, and your results are tallied by count or by points for rank rewards. Each event tells you which, so check before you start.

The Golden Event fills the board with golden plushies, which sell for far more than normal ones, so it’s also a big chance to earn coins. The basics are in Golden event tips.

Both need a different mindset from levels. On a level you must eventually win even the hardest prize. Under a time limit, skipping hard prizes is a strategy. If three rounds on one awkward plushie could instead win three easy ones, the choice is obvious.

Balancing speed and accuracy

A miss costs time and scores nothing; agonising over every round cuts the number of rounds you play. What you want to maximise is rounds per minute times success rate.

  • Don’t skip the side view. Dropping from the front alone saves seconds and costs a lot of misses. One tap of 0°/90° is far shorter than one failed round.
  • Cut decision time instead. Choose your next target while the claw is still carrying the current prize to the chute.
  • Stack credits. In events, waiting to insert coins each round wastes time. Load several credits so rounds run back to back. This is the opposite of the “one or two credits at a time” advice for learning levels.

Not sure which way to adjust? If misses come in streaks, slow down. If you’re succeeding but playing few rounds, decide faster.

Targets near the chute win

Prizes near the chute are your most reliable points. A short carry is quicker and less likely to drop mid-air, and even a drop often lands on the chute lip for an easy push.

  1. Prizes on the chute lip: a light touch finishes them. Use No-Open if you have it.
  2. Easy prizes a step or two from the chute.
  3. Prizes you can make roll toward the chute: position so a slip falls chute-side.
  4. Distant prizes only after the chute area is clear, and only if they’re worth it.

If a distant prize starts swaying on the way, don’t force the trip: RELEASE it near the chute and finish it with a short carry next round. See Chute tips.

Reading the timer

Watch two clocks: the event timer and each round’s 20-second TIME.

Early: sweep the easy ones

Clear easy prizes around the chute fast. Tackling hard prizes before you’ve warmed up stacks misses and breaks your rhythm.

Middle: reshape the board

As easy prizes run out, tangled areas appear. A Shake here can roll distant prizes chute-ward or loosen a pile, creating new easy targets. Finish anything on the chute lip first, because Shake is unpredictable.

End: only sure things

With little time left, focus on the single most likely target. Many players lose their last rounds on ambitious attempts. If the event timer could end mid-round, go straight for the nearest prize.

Count mode vs points mode

Count modePoints mode
GoalAs many as possibleHigh-value prizes
PrioritySmall, near, easyHighest points per expected round
Hard prizesSkip themInvest if the value is high enough
ClawStrong on small prizesSuited to the high-value shapes

In count mode a big plushie and a small one are both worth one, so a claw that handles small prizes quickly, like Mini Pinch, can be an advantage.

In points mode, check the point values shown for the board and weigh them against how many rounds each prize will take. A prize worth double that needs three rounds may lose to two easy ones. If the valuable prizes are large, pick a wide claw; if they’re balls, Rubber Grip. See the Claw guide.

Monthly seasons and the Hall of Fame

TOY CRANE runs monthly seasons with a ranking, and each season’s top scorer enters the Hall of Fame. A new season starts every month, so a weak month is no reason not to try again.

  • Don’t miss events. They’re time-limited; just showing up makes a difference.
  • Prepare your claw early. Saving after an event opens is too late. Keep a coin plan so your main claw is ready.
  • Stockpile items. Items saved during levels can decide key moments in an event.
  • Play when fresh. Tired aim means more misses; a break usually helps your score more than grinding on.

Practising outside events

  • Tighten your aiming routine: on levels, where time is generous, keep accuracy and slowly speed up your front/side line-up.
  • Pick the next target early: build the habit of choosing while the claw is carrying.
  • Finish chute-lip prizes: one clean push is the most-used skill in any event.

Rankings are fun, but it’s still a game. Don’t wear yourself out; see Playing in a healthy way.